It sucks having a backpack full of useful items, only to find one more useful item that you really want. Anyone that’s played any game with scavenging will tell you that inventory caps are the fricking worst. I can’t begin to express how incredibly awesome this is. Unlike State of Decay - and so many of the other games with similar mechanics - in Mist you can actually unhook the tailgate of your pickup, climb in the back, and drop items into the bed to your heart’s content (or until it’s bursting at the seams, at least). These vehicles are a great way to get around quickly, but they serve an additional purpose as well. It works similar to State of Decay, where there are limited amounts of cars and items to fix them up with (though Mist Survival is even more limited than State of Decay in this regard). Once you collect four wheels, a spark plug, an engine, a battery, and some gas, you’re are ready to go for a spin. Mist Survival also has drivable vehicles. One morning I did find some dead folks scattered around my house, but I didn’t get any prompt alerting or notifying me that they had been outside, clawing to get into the safety of my shelter while I was obliviously sleeping. You can then instruct your wards to do some of the chores around the place, although I haven’t figured out how to attract anyone, nor am I certain that this element has been properly implemented into the game yet. You seem to always be able to respawn, albeit severely injured and with a good amount of your items lost.īases also allow you to take in stragglers and get a sort of community going. ![]() you see, is not permanent in Mist Survival. Once claimed, this will be where you respawn after death. Throughout the game world there are shacks, cabins, and houses that you can claim as your base. This is the kind of game that has like two different stick types, one of which can be crafted into a whole ‘nother stick.Īnd this feeds into the crafting system, which is admittedly a bit cumbersome, since there are three separate crafting menus that are only marginally differentiated from one another, and they overlap enough that the developer might as well have just combined them into one coherent system. ![]() The sheer amount of items you can find and collect in M ist Survival is daunting, to say the least. Mist Survival balances these meters well. I personally enjoy having to manage my character’s stats, but in too many survival games, they drain ridiculously fast and end up feeling more like a chore than side challenge. Thankfully, these meters are easy enough to manage once you get used to them. ![]() There are a number of gauges for your character stats: health, hunger, thirst, fatigue, stamina, and cold. ![]() I was initially overwhelmed during my first brief playthrough. There are also bears, because life wasn’t hard enough, I guess. And it ain’t just zombies that are begging for some lead there are small bandit encampments dotted around the map who you might need to introduce to the business end of your hunting rifle. You do this by rummaging through buildings and foraging the wilderness, living off the land and killing when you have to. The mist turns folks that aren’t immune to its charm into zombies of sorts, and it also somehow brings with it whatever zombies it has tucked away in its back pocket. The basic premise is that you wake up in the woods a few years into a zombie apocalypse, which was brought on by an ominous mist that occasionally rolls in.
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